![]() ![]() Maxis Why not simply cut out the middleman, and inject heroin?ģ The First Ever Video Game Was Made by Someone Who Worked on the Atom Bomb With unlimited power, noted Wright, how funny that the game can only let you buy your Sims more stuff, which they’ll ultimately get bored with, instead of letting you directly increase their happiness. If you enable cheats, you can give yourself infinite money to buy more stuff for your Sims, and this showed the limits of consumerism as well. You can lose - such as when a fire kills everyone - but you cannot win. You buy stuff (using in-game fake money) to make your Sims happy, but the process never ends. Instead, it was intended as satire mocking consumerism. The game was not a purely escapist fantasy for people who couldn’t afford to buy furniture in real life. By the end of the decade, however, he had new bosses, who greenlit The Sims. His bosses were understandably underwhelmed by his idea and instead pushed Wright into more exciting stuff, including a more elaborate installment of SimCity. It would simulate a household, with the player controlling virtual people, giving them commands and buying them a house’s worth of possessions, just like Wright had to buy all-new possessions for himself. He now came up with a more mundane idea for a simulation game.
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